Updated Mar 23, 2026 by GREE
GREE Inc. reported FY2021 full-year net sales of ¥56.8 billion and an operating income of ¥5.4 billion, achieving year-on-year growth in operating income despite a decline in total sales.
Net income for FY2021 reached ¥13.5 billion, significantly bolstered by gains from investment-fund operations and the sale of securities, including an IPO.
Q4 performance exceeded forecasts with ¥13.9 billion in net sales, ¥1.5 billion in operating income, and ¥4.2 billion in net income.
The company is pivoting its live entertainment segment into a Metaverse business, with plans to accept short-term operating losses of several hundred million yen in FY22 to fund aggressive global expansion.
GREE has reclassified its investment and incubation arm as an operating business, setting a target of 10% or higher for both return on equity (ROE) and investment returns.
Core game operations remain stable with global distribution now spanning 72 countries and multiple new titles currently in the development pipeline.
GREE Inc. reported FY2021 full-year net sales of ¥56.8 billion and an operating income of ¥5.4 billion, achieving year-on-year growth in operating income despite a decline in total sales.
Net income for FY2021 reached ¥13.5 billion, significantly bolstered by gains from investment-fund operations and the sale of securities, including an IPO.
Q4 performance exceeded forecasts with ¥13.9 billion in net sales, ¥1.5 billion in operating income, and ¥4.2 billion in net income.
The company is pivoting its live entertainment segment into a Metaverse business, with plans to accept short-term operating losses of several hundred million yen in FY22 to fund aggressive global expansion.
GREE has reclassified its investment and incubation arm as an operating business, setting a target of 10% or higher for both return on equity (ROE) and investment returns.
Core game operations remain stable with global distribution now spanning 72 countries and multiple new titles currently in the development pipeline.