Updated Mar 23, 2026 by GREE
GREE Inc. exceeded Q3 FY2021 forecasts with ¥13.9 billion in net sales, ¥1.7 billion in operating income, and ¥1.9 billion in EBITDA.
Operating income grew by ¥1.2 billion quarter-over-quarter, bolstered by the successful January 20 launch of 'Assault Lily: Last Bullet' and a ¥0.9 billion reduction in operating costs.
The company is executing a shareholder return strategy, having completed 60% of its ¥12 billion stock repurchase program and projecting an FY2021 dividend of ¥11 per share.
Management maintains a positive outlook for the remainder of the fiscal year, forecasting Q4 operating income of approximately ¥1 billion and overall growth in full-year net and operating income.
The 'Assault Lily: Last Bullet' title reached 16th in app-sales rankings, supporting a pipeline that includes two to three new in-house titles annually and upcoming releases like 'That Time I Got Reincarnated as a Slime'.
The REALITY platform continues to scale through expanded avatar gacha offerings, user events, and targeted advertising campaigns.
GREE Inc. exceeded Q3 FY2021 forecasts with ¥13.9 billion in net sales, ¥1.7 billion in operating income, and ¥1.9 billion in EBITDA.
Operating income grew by ¥1.2 billion quarter-over-quarter, bolstered by the successful January 20 launch of 'Assault Lily: Last Bullet' and a ¥0.9 billion reduction in operating costs.
The company is executing a shareholder return strategy, having completed 60% of its ¥12 billion stock repurchase program and projecting an FY2021 dividend of ¥11 per share.
Management maintains a positive outlook for the remainder of the fiscal year, forecasting Q4 operating income of approximately ¥1 billion and overall growth in full-year net and operating income.
The 'Assault Lily: Last Bullet' title reached 16th in app-sales rankings, supporting a pipeline that includes two to three new in-house titles annually and upcoming releases like 'That Time I Got Reincarnated as a Slime'.
The REALITY platform continues to scale through expanded avatar gacha offerings, user events, and targeted advertising campaigns.