Updated Mar 23, 2026 by GREE
The company achieved 15.8 billion yen in net sales and 1.2 billion yen in operating income for Q1 FY2020, exceeding initial mid-to-high hundred-million yen forecasts.
Operating income remained flat despite a quarter-on-quarter sales decline, supported by a 1.5 billion yen reduction in advertising and outsourcing costs.
The flagship title 'DanMachi' expanded into 27 European markets, contributing to a global distribution strategy spanning Japan, Asia, North America, and Europe.
The company plans to release two new game titles in FY2020, with a further four to six titles scheduled for development in FY2021.
Q2 FY2020 operating income is projected to reach 0.5 billion yen, reflecting planned increases in advertising spend and an anticipated decline in browser game revenue.
Extraordinary income from equity issuance, specifically linked to the Bushiroad listing, provided a positive boost to net income.
The company achieved 15.8 billion yen in net sales and 1.2 billion yen in operating income for Q1 FY2020, exceeding initial mid-to-high hundred-million yen forecasts.
Operating income remained flat despite a quarter-on-quarter sales decline, supported by a 1.5 billion yen reduction in advertising and outsourcing costs.
The flagship title 'DanMachi' expanded into 27 European markets, contributing to a global distribution strategy spanning Japan, Asia, North America, and Europe.
The company plans to release two new game titles in FY2020, with a further four to six titles scheduled for development in FY2021.
Q2 FY2020 operating income is projected to reach 0.5 billion yen, reflecting planned increases in advertising spend and an anticipated decline in browser game revenue.
Extraordinary income from equity issuance, specifically linked to the Bushiroad listing, provided a positive boost to net income.