Updated Mar 17, 2026 by GREE
GREE reported Q1 FY2020 net sales of ¥15.8 billion and an operating income of ¥1.2 billion, the latter of which exceeded internal forecasts.
Total costs were reduced by ¥1.5 billion quarter-on-quarter to ¥14.6 billion, primarily driven by lower advertising spend and decreased outsourcing.
The gaming segment remains the primary revenue driver, supported by stable performance from titles like Another Eden and SINoALICE and the October launch of DanMachi in 27 European territories.
The company maintains a strong financial position with ¥84.9 billion in cash and cash equivalents and a total net asset value of ¥111.8 billion.
GREE is diversifying its revenue streams through the REALITY virtual live distribution platform and advertising/media platforms LIMIA and aumo.
The development pipeline includes two upcoming third-party IP titles, with a strategic focus on transitioning to a global operator model across North America, Europe, and Mainland China.
The company workforce remained stable during the quarter, ending the period with 1,729 employees.
GREE reported Q1 FY2020 net sales of ¥15.8 billion and an operating income of ¥1.2 billion, the latter of which exceeded internal forecasts.
Total costs were reduced by ¥1.5 billion quarter-on-quarter to ¥14.6 billion, primarily driven by lower advertising spend and decreased outsourcing.
The gaming segment remains the primary revenue driver, supported by stable performance from titles like Another Eden and SINoALICE and the October launch of DanMachi in 27 European territories.
The company maintains a strong financial position with ¥84.9 billion in cash and cash equivalents and a total net asset value of ¥111.8 billion.
GREE is diversifying its revenue streams through the REALITY virtual live distribution platform and advertising/media platforms LIMIA and aumo.
The development pipeline includes two upcoming third-party IP titles, with a strategic focus on transitioning to a global operator model across North America, Europe, and Mainland China.
The company workforce remained stable during the quarter, ending the period with 1,729 employees.