Updated Mar 17, 2026 by GREE
GREE reported Q3 FY2019 net sales of ¥17.6 billion and an operating income of ¥1.6 billion, with the latter showing significant growth over the previous quarter due to reduced fixed costs.
Mobile gaming remains the primary revenue driver at ¥13.65 billion, while the advertising and media segment contributed ¥3.99 billion.
International expansion is a core strategic focus, highlighted by the successful self-distribution of 'Another Eden' in eight regions and strong performance from 'DanMachi' collaboration events.
The company maintains a robust financial position with ¥86.3 billion in cash and equivalents as of March 31, 2019.
Management forecasts Q4 FY2019 net sales to range between ¥17.0 billion and ¥18.0 billion, supported by a pipeline of five new mobile titles including 'AFTERLOST'.
Operational efficiency gains, specifically through the streamlining of outsourcing and operational expenses, successfully offset revenue declines in legacy web-based games.
The company is diversifying beyond gaming by expanding its live entertainment ecosystem through the 'REALITY' VTuber app and its 'LIMIA' and 'ARINE' media platforms.
GREE reported Q3 FY2019 net sales of ¥17.6 billion and an operating income of ¥1.6 billion, with the latter showing significant growth over the previous quarter due to reduced fixed costs.
Mobile gaming remains the primary revenue driver at ¥13.65 billion, while the advertising and media segment contributed ¥3.99 billion.
International expansion is a core strategic focus, highlighted by the successful self-distribution of 'Another Eden' in eight regions and strong performance from 'DanMachi' collaboration events.
The company maintains a robust financial position with ¥86.3 billion in cash and equivalents as of March 31, 2019.
Management forecasts Q4 FY2019 net sales to range between ¥17.0 billion and ¥18.0 billion, supported by a pipeline of five new mobile titles including 'AFTERLOST'.
Operational efficiency gains, specifically through the streamlining of outsourcing and operational expenses, successfully offset revenue declines in legacy web-based games.
The company is diversifying beyond gaming by expanding its live entertainment ecosystem through the 'REALITY' VTuber app and its 'LIMIA' and 'ARINE' media platforms.