Updated Mar 21, 2026 by Koei Tecmo
Koei Tecmo reported a 4.8% decrease in sales to ¥16.56 billion and a 26.6% drop in operating profit for the first half of the fiscal year ending March 2020, driven by higher development costs and lower console sales.
Despite the initial operating profit decline, the company maintains its full-year sales forecast of ¥43 billion, a 10.3% year-on-year increase, supported by strong performance in mobile and online segments.
The company is targeting an operating profit of ¥17 billion by the end of the next fiscal year, anchored by a goal of selling five million units for a major AAA console title and generating ¥1 billion in monthly revenue from a top-tier mobile title.
Growth projections for the current fiscal year rely on a 29.6% surge in overseas sales and a 61.4% increase in international console unit volume.
Recent titles such as 'Atelier Ryza' and the co-developed 'Fire Emblem: Three Houses' are serving as the foundation for the company's international expansion strategy.
Increased fixed costs during this period were attributed to the completion of the Minato-Mirai office and the expansion of internal development teams.
Future growth is supported by a release pipeline that includes 'Nioh 2' and 'Persona 5 Scramble', alongside a long-term focus on global IP licensing and multi-platform expansion.
Koei Tecmo reported a 4.8% decrease in sales to ¥16.56 billion and a 26.6% drop in operating profit for the first half of the fiscal year ending March 2020, driven by higher development costs and lower console sales.
Despite the initial operating profit decline, the company maintains its full-year sales forecast of ¥43 billion, a 10.3% year-on-year increase, supported by strong performance in mobile and online segments.
The company is targeting an operating profit of ¥17 billion by the end of the next fiscal year, anchored by a goal of selling five million units for a major AAA console title and generating ¥1 billion in monthly revenue from a top-tier mobile title.
Growth projections for the current fiscal year rely on a 29.6% surge in overseas sales and a 61.4% increase in international console unit volume.
Recent titles such as 'Atelier Ryza' and the co-developed 'Fire Emblem: Three Houses' are serving as the foundation for the company's international expansion strategy.
Increased fixed costs during this period were attributed to the completion of the Minato-Mirai office and the expansion of internal development teams.
Future growth is supported by a release pipeline that includes 'Nioh 2' and 'Persona 5 Scramble', alongside a long-term focus on global IP licensing and multi-platform expansion.