Updated Mar 17, 2026 by GREE
GREE reported Q3 FY2018 net sales of ¥17.9 billion and operating income of ¥2.8 billion, with the latter exceeding expectations due to cost-management initiatives.
The company maintains a strong liquidity position with ¥85.8 billion in net cash to fund future growth and strategic initiatives.
GREE is investing ¥10 billion into the live entertainment sector, specifically targeting the global Virtual YouTuber market to diversify its earnings.
The gaming segment remains the primary revenue driver, evidenced by 22.9 billion in total coin consumption and strong performance from titles like Another Eden, In Love with News, and the North American release of DanMachi.
The company is diversifying its platform strategy by expanding its console presence on the Nintendo Switch and utilizing internal game engines to scale its global footprint.
GREE employs a workforce of over 1,400 people operating under a strategic framework focused on game engines, intellectual property, and global development.
GREE reported Q3 FY2018 net sales of ¥17.9 billion and operating income of ¥2.8 billion, with the latter exceeding expectations due to cost-management initiatives.
The company maintains a strong liquidity position with ¥85.8 billion in net cash to fund future growth and strategic initiatives.
GREE is investing ¥10 billion into the live entertainment sector, specifically targeting the global Virtual YouTuber market to diversify its earnings.
The gaming segment remains the primary revenue driver, evidenced by 22.9 billion in total coin consumption and strong performance from titles like Another Eden, In Love with News, and the North American release of DanMachi.
The company is diversifying its platform strategy by expanding its console presence on the Nintendo Switch and utilizing internal game engines to scale its global footprint.
GREE employs a workforce of over 1,400 people operating under a strategic framework focused on game engines, intellectual property, and global development.