Updated Mar 17, 2026 by GREE
GREE achieved FY2017 full-year net sales of ¥65.4 billion and an operating income of ¥8 billion, with Q4 performance reaching ¥19.2 billion in sales and ¥2.4 billion in operating income.
The company completed a strategic pivot by closing international subsidiaries to consolidate development in Japan, incurring a one-time extraordinary loss of approximately ¥6 billion.
Q4 growth was driven by the successful launch of four native games, including Another Eden and SINoALICE, all of which reached the top 20 rankings.
Native games now account for over 50% of total coin consumption, which reached the company's target of 10 billion coins.
The FY2018 growth strategy focuses on three pillars: leveraging shared game engines to reduce costs, expanding IP development, and prioritizing global distribution.
GREE plans to develop its advertising and media business as a second major earnings pillar, focusing on high-retention apps and video production.
While Q1 FY2018 net sales are forecast to grow to ¥20.5 billion, operating income is expected to decline due to front-loaded marketing and promotional investments.
GREE achieved FY2017 full-year net sales of ¥65.4 billion and an operating income of ¥8 billion, with Q4 performance reaching ¥19.2 billion in sales and ¥2.4 billion in operating income.
The company completed a strategic pivot by closing international subsidiaries to consolidate development in Japan, incurring a one-time extraordinary loss of approximately ¥6 billion.
Q4 growth was driven by the successful launch of four native games, including Another Eden and SINoALICE, all of which reached the top 20 rankings.
Native games now account for over 50% of total coin consumption, which reached the company's target of 10 billion coins.
The FY2018 growth strategy focuses on three pillars: leveraging shared game engines to reduce costs, expanding IP development, and prioritizing global distribution.
GREE plans to develop its advertising and media business as a second major earnings pillar, focusing on high-retention apps and video production.
While Q1 FY2018 net sales are forecast to grow to ¥20.5 billion, operating income is expected to decline due to front-loaded marketing and promotional investments.