- 01
GREE achieved FY2017 full-year net sales of ¥65.4 billion and an operating income of ¥8 billion, with Q4 performance reaching ¥19.2 billion in sales and ¥2.4 billion in operating income.
- 02
The company completed a strategic pivot by closing international subsidiaries to consolidate development in Japan, incurring a one-time extraordinary loss of approximately ¥6 billion.
- 03
Q4 growth was driven by the successful launch of four native games, including Another Eden and SINoALICE, all of which reached the top 20 rankings.
- 04
Native games now account for over 50% of total coin consumption, which reached the company's target of 10 billion coins.
- 05
The FY2018 growth strategy focuses on three pillars: leveraging shared game engines to reduce costs, expanding IP development, and prioritizing global distribution.
- 06
GREE plans to develop its advertising and media business as a second major earnings pillar, focusing on high-retention apps and video production.
- 07
While Q1 FY2018 net sales are forecast to grow to ¥20.5 billion, operating income is expected to decline due to front-loaded marketing and promotional investments.