Updated Mar 21, 2026 by Koei Tecmo
Koei Tecmo Holdings achieved a 35.2% surge in operating income to 9.65 billion yen and a 36% increase in net income to 9.4 billion yen for the fiscal year ending March 2015, despite net sales remaining nearly flat at 37.8 billion yen.
The game software division, while seeing a 2.3% decline in revenue to 24.9 billion yen, improved its operating income by nearly 30% due to a more profitable product mix or reduced development costs.
The media and rights division demonstrated strong growth with a 32.5% increase in sales, contributing to the company's overall shift toward higher-margin business activities.
Total assets grew from 100.6 billion yen to 115.2 billion yen, bolstered by increases in investment securities and property and equipment.
Amusement facilities and pachislot segments underperformed, recording double-digit declines in both revenue and operating income.
Management projects continued growth for the 2015 fiscal year, setting a sales target of 40 billion yen based on the strength of digital and intellectual property portfolios.
Koei Tecmo Holdings achieved a 35.2% surge in operating income to 9.65 billion yen and a 36% increase in net income to 9.4 billion yen for the fiscal year ending March 2015, despite net sales remaining nearly flat at 37.8 billion yen.
The game software division, while seeing a 2.3% decline in revenue to 24.9 billion yen, improved its operating income by nearly 30% due to a more profitable product mix or reduced development costs.
The media and rights division demonstrated strong growth with a 32.5% increase in sales, contributing to the company's overall shift toward higher-margin business activities.
Total assets grew from 100.6 billion yen to 115.2 billion yen, bolstered by increases in investment securities and property and equipment.
Amusement facilities and pachislot segments underperformed, recording double-digit declines in both revenue and operating income.
Management projects continued growth for the 2015 fiscal year, setting a sales target of 40 billion yen based on the strength of digital and intellectual property portfolios.