Updated Mar 17, 2026 by GREE
GREE reported Q2 FY2014 net sales of ¥32.6 billion and operating income of ¥9.2 billion, supported by a 15% reduction in fixed costs that yielded ¥2.1 billion in savings.
Smartphone coin consumption now accounts for 68% of the total mix, marking a definitive shift away from legacy feature phone platforms.
The native game segment achieved monthly profitability in overseas operations by December 2013, driven by titles like Knights & Dragons, which generated over $5 million in 30 days.
Domestic web game performance showed recovery with a 15% month-over-month increase in coin consumption, bolstered by the launch of new partner titles.
Management is diversifying revenue streams beyond core gaming into advertising, venture capital, and offline entertainment to ensure long-term sustainability.
The company maintains a total headcount of 2,051 employees and has established a new customer support center in Sendai to improve service quality.
GREE reported Q2 FY2014 net sales of ¥32.6 billion and operating income of ¥9.2 billion, supported by a 15% reduction in fixed costs that yielded ¥2.1 billion in savings.
Smartphone coin consumption now accounts for 68% of the total mix, marking a definitive shift away from legacy feature phone platforms.
The native game segment achieved monthly profitability in overseas operations by December 2013, driven by titles like Knights & Dragons, which generated over $5 million in 30 days.
Domestic web game performance showed recovery with a 15% month-over-month increase in coin consumption, bolstered by the launch of new partner titles.
Management is diversifying revenue streams beyond core gaming into advertising, venture capital, and offline entertainment to ensure long-term sustainability.
The company maintains a total headcount of 2,051 employees and has established a new customer support center in Sendai to improve service quality.