- 01
GREE, Inc. achieved significant growth in the third quarter of fiscal year 2011, with net sales reaching 16,372 million yen (a 77% year-over-year increase) and operating profit rising 56% to 8,199 million yen.
- 02
The company maintained a 50% operating profit margin, primarily driven by the monetization of original games and the expansion of the GREE Platform.
- 03
GREE solidified its position as Japan’s leading social networking service, reaching over 25 million members with a demographic where 48% of users are aged 30 or older.
- 04
To facilitate international expansion, GREE acquired OpenFeint to gain access to 75 million users in North America and formed a strategic alliance with Tencent in China.
- 05
The company established a global footprint by opening offices in Beijing, Singapore, and London, and creating dedicated North American subsidiaries.
- 06
Future growth strategy centers on achieving multi-OS compatibility for smartphones, diversifying payment methods, and scaling the GREE Ad Program to support partner monetization.