Updated Mar 21, 2026 by Koei Tecmo
Tecmo Koei achieved its first-ever first-half operating profit of 712 million Yen for the period ending March 2011, reversing a 1.6 billion Yen loss from the previous year.
Net sales grew to 13.6 billion Yen, up from 11.1 billion Yen in the prior year, driven by disciplined resource allocation and cost-reduction measures.
The Online & Mobile segment experienced significant growth, with sales increasing from 1.8 billion Yen to 2.8 billion Yen.
Japan remains the company's primary market, accounting for 86.7% of total sales.
Strategic growth plans include expanding social gaming on platforms like Mobage, GREE, and Tencent, alongside development support for the Nintendo 3DS and PlayStation Vita.
The company is targeting 35 billion Yen in annual sales, supported by cross-IP integration and high-profile collaborations such as One Piece Kaizoku Musou.
Tecmo Koei achieved its first-ever first-half operating profit of 712 million Yen for the period ending March 2011, reversing a 1.6 billion Yen loss from the previous year.
Net sales grew to 13.6 billion Yen, up from 11.1 billion Yen in the prior year, driven by disciplined resource allocation and cost-reduction measures.
The Online & Mobile segment experienced significant growth, with sales increasing from 1.8 billion Yen to 2.8 billion Yen.
Japan remains the company's primary market, accounting for 86.7% of total sales.
Strategic growth plans include expanding social gaming on platforms like Mobage, GREE, and Tencent, alongside development support for the Nintendo 3DS and PlayStation Vita.
The company is targeting 35 billion Yen in annual sales, supported by cross-IP integration and high-profile collaborations such as One Piece Kaizoku Musou.