For the first half of FY2011 (ending Sep. 2011), the company achieved a significant turnaround, moving from an operating loss of △1,656 million Yen in Sep. 2010 to an operating profit of 712 million Yen, and net income of 412 million Yen (up 983 million Yen YoY).
02
Sales increased by 23.2% year-over-year to 13,635 million Yen for the first half of FY2011, driven primarily by the Game Software segment (8,906 million Yen) and Online & Mobile segment (2,835 million Yen).
03
The Online & Mobile segment showed strong growth, with sales increasing from 1,803 million Yen in Sep. 2010 to 2,835 million Yen in Sep. 2011, and operating profit rising from △16 million Yen to 524 million Yen.
04
The company plans to double sales from the social gaming sector, aiming for 3 billion Yen in FY2011 compared to 1.2 billion Yen in FY2010, by expanding titles and leveraging existing IP.
05
Sales units in Japan increased by 57.8% to 1,610 thousand units in the first half of FY2011, while overseas sales units decreased by 46.8% to 750 thousand units, largely due to a 70.8% drop in North America.
06
The company projects full-year FY2011 sales of 35,000 million Yen (up 9.1% from FY2010) and operating profit of 5,000 million Yen (up 51.3% from FY2010), aiming to improve the balance of first/second half profit.
07
Selling, general and administrative expenses for the first half of FY2011 were 3,620 million Yen, a reduction from 4,782 million Yen in FY2010, contributing to increased profitability.
Insights
01
For the first half of FY2011 (ending Sep. 2011), the company achieved a significant turnaround, moving from an operating loss of △1,656 million Yen in Sep. 2010 to an operating profit of 712 million Yen, and net income of 412 million Yen (up 983 million Yen YoY).
02
Sales increased by 23.2% year-over-year to 13,635 million Yen for the first half of FY2011, driven primarily by the Game Software segment (8,906 million Yen) and Online & Mobile segment (2,835 million Yen).
03
The Online & Mobile segment showed strong growth, with sales increasing from 1,803 million Yen in Sep. 2010 to 2,835 million Yen in Sep. 2011, and operating profit rising from △16 million Yen to 524 million Yen.
04
The company plans to double sales from the social gaming sector, aiming for 3 billion Yen in FY2011 compared to 1.2 billion Yen in FY2010, by expanding titles and leveraging existing IP.
05
Sales units in Japan increased by 57.8% to 1,610 thousand units in the first half of FY2011, while overseas sales units decreased by 46.8% to 750 thousand units, largely due to a 70.8% drop in North America.
06
The company projects full-year FY2011 sales of 35,000 million Yen (up 9.1% from FY2010) and operating profit of 5,000 million Yen (up 51.3% from FY2010), aiming to improve the balance of first/second half profit.
07
Selling, general and administrative expenses for the first half of FY2011 were 3,620 million Yen, a reduction from 4,782 million Yen in FY2010, contributing to increased profitability.