Despite a 7.0% decrease in sales to ¥32,081 million in FY 2010, the company achieved a significant 415.5% increase in operating profit to ¥3,305 million, and a 58.4% increase in ordinary profit to ¥4,788 million, alongside a 5.3% rise in net income to ¥2,741 million.
02
The company projects strong growth for FY 2011, planning a 9.1% increase in sales to ¥35,000 million, a 51.3% increase in operating profit to ¥5,000 million, and a 31.3% increase in net income to ¥3,600 million.
03
Game Software remains the largest segment, contributing ¥21,594 million in sales and ¥2,336 million in operating profit in FY 2010, though its sales decreased from ¥23,116 million in FY 2009.
04
Overseas sales units grew by 12.5% in FY 2010, with North America increasing by 10.7% and Europe by 41.4%, while Japan's sales units decreased by 7.7%.
05
The company plans to double growth in the social gaming sector by leveraging well-known IPs (e.g., Dynasty Warriors, Nobunaga's Ambition) and expanding globally through partnerships with providers like DeNA, GREE, Tencent, and Facebook.
Insights
01
Despite a 7.0% decrease in sales to ¥32,081 million in FY 2010, the company achieved a significant 415.5% increase in operating profit to ¥3,305 million, and a 58.4% increase in ordinary profit to ¥4,788 million, alongside a 5.3% rise in net income to ¥2,741 million.
02
The company projects strong growth for FY 2011, planning a 9.1% increase in sales to ¥35,000 million, a 51.3% increase in operating profit to ¥5,000 million, and a 31.3% increase in net income to ¥3,600 million.
03
Game Software remains the largest segment, contributing ¥21,594 million in sales and ¥2,336 million in operating profit in FY 2010, though its sales decreased from ¥23,116 million in FY 2009.
04
Overseas sales units grew by 12.5% in FY 2010, with North America increasing by 10.7% and Europe by 41.4%, while Japan's sales units decreased by 7.7%.
05
The company plans to double growth in the social gaming sector by leveraging well-known IPs (e.g., Dynasty Warriors, Nobunaga's Ambition) and expanding globally through partnerships with providers like DeNA, GREE, Tencent, and Facebook.