Frontier Developments achieved a financial turnaround in H1 FY25, moving from a £4.9 million loss to an Adjusted EBITDA profit of £4.4 million.
02
Revenue grew 19% year-over-year to £47.3 million, supported by a 25% reduction in operating expenses following a strategic restructuring.
03
The launch of Planet Coaster 2 drove significant growth, selling over 400,000 units and generating more than £13 million in revenue within its first two months.
04
The company improved its gross margin to 70% and increased its cash balance to £30.5 million as of December 2024.
05
Elite Dangerous saw a resurgence in performance, with downloadable content revenue more than doubling year-over-year due to improved monetization and engagement.
06
The Jurassic World Evolution franchise remains a primary revenue driver, having reached over £261 million in total lifetime revenue.
07
The company plans to release one major Creative Management Simulation title annually through FY27, including a new Jurassic World game in FY26.
Insights
01
Frontier Developments achieved a financial turnaround in H1 FY25, moving from a £4.9 million loss to an Adjusted EBITDA profit of £4.4 million.
02
Revenue grew 19% year-over-year to £47.3 million, supported by a 25% reduction in operating expenses following a strategic restructuring.
03
The launch of Planet Coaster 2 drove significant growth, selling over 400,000 units and generating more than £13 million in revenue within its first two months.
04
The company improved its gross margin to 70% and increased its cash balance to £30.5 million as of December 2024.
05
Elite Dangerous saw a resurgence in performance, with downloadable content revenue more than doubling year-over-year due to improved monetization and engagement.
06
The Jurassic World Evolution franchise remains a primary revenue driver, having reached over £261 million in total lifetime revenue.
07
The company plans to release one major Creative Management Simulation title annually through FY27, including a new Jurassic World game in FY26.