The Finnish game industry has a strong history of significant international investments and acquisitions, including Softbank acquiring 51% of Supercell (2012-2014) and Tencent acquiring 80% of Supercell (2016), alongside numerous game studio acquisitions.
02
Helsinki is a global leader in mobile game development, hosting over 80 companies, 1,600 employees (28% non-Finnish), and generating a 2018 turnover of 1.7 billion EUR, with 98.4% from exports.
03
Finnish developers are rapidly adopting Nintendo (Switch) as a target platform, with its popularity growing from 4% in 2016 to 20% in 2018; chat games also emerged as a new focus (5% in 2018).
04
Multiplatform development is common, with Android (75%), iOS (71%), and PC/PC online (50%) being the most popular platforms in 2018, while Windows mobile and Facebook are no longer targeted.
05
Finnish game developers are actively exploring new market disruptions like blockchain, cross-platform games, cloud gaming, subscription models, HTML5 (including chat games), and XR technologies, demonstrating a strong ability to adapt.
Insights
01
The Finnish game industry has a strong history of significant international investments and acquisitions, including Softbank acquiring 51% of Supercell (2012-2014) and Tencent acquiring 80% of Supercell (2016), alongside numerous game studio acquisitions.
02
Helsinki is a global leader in mobile game development, hosting over 80 companies, 1,600 employees (28% non-Finnish), and generating a 2018 turnover of 1.7 billion EUR, with 98.4% from exports.
03
Finnish developers are rapidly adopting Nintendo (Switch) as a target platform, with its popularity growing from 4% in 2016 to 20% in 2018; chat games also emerged as a new focus (5% in 2018).
04
Multiplatform development is common, with Android (75%), iOS (71%), and PC/PC online (50%) being the most popular platforms in 2018, while Windows mobile and Facebook are no longer targeted.
05
Finnish game developers are actively exploring new market disruptions like blockchain, cross-platform games, cloud gaming, subscription models, HTML5 (including chat games), and XR technologies, demonstrating a strong ability to adapt.