KLab Inc. experienced significant financial growth in FY2017, achieving record highs in revenue and all profit types. Revenue increased by 36.6% to 26,777 million yen, operating income surged by 283.7% to 4,891 million yen, and ordinary income grew by 484.5% to 4,853 million yen.
02
Profit attributable to owners of parent for FY2017 was 3,127 million yen, a substantial turnaround from a loss of 814 million yen in FY2016.
03
Key drivers for FY2017 revenue growth included strong performance from "Love Live! School Idol Festival" due to anniversary campaigns and user milestones, and "Bleach: Brave Souls" with its 2nd Anniversary Event Series and new character additions, particularly in its global version which outperformed the Japanese version.
04
The new game "Captain Tsubasa: Dream Team," released in Japan on June 13, 2017, and globally on December 5, 2017, contributed significantly to revenue, especially after releasing characters in official Japan National Football Team uniforms.
05
KLab Inc. forecasts continued growth for FY2018, with projected revenue between 33,500 and 38,500 million yen (25.1% to 43.8% increase) and profit attributable to owners of parent between 2,350 and 4,200 million yen (a potential 24.8% decrease to a 34.3% increase).
06
The company declared a year-end special dividend of 9.00 yen per share for FY2017, totaling 334 million yen, representing a 10.6% dividend payout ratio and 3.1% ratio of dividends to net assets.
07
Total assets increased by 6,476 million yen to 18,609 million yen at the end of FY2017, primarily due to increases in cash and deposits, while net assets grew by 3,437 million yen to 12,568 million yen, mainly from increased retained earnings.
Insights
01
KLab Inc. experienced significant financial growth in FY2017, achieving record highs in revenue and all profit types. Revenue increased by 36.6% to 26,777 million yen, operating income surged by 283.7% to 4,891 million yen, and ordinary income grew by 484.5% to 4,853 million yen.
02
Profit attributable to owners of parent for FY2017 was 3,127 million yen, a substantial turnaround from a loss of 814 million yen in FY2016.
03
Key drivers for FY2017 revenue growth included strong performance from "Love Live! School Idol Festival" due to anniversary campaigns and user milestones, and "Bleach: Brave Souls" with its 2nd Anniversary Event Series and new character additions, particularly in its global version which outperformed the Japanese version.
04
The new game "Captain Tsubasa: Dream Team," released in Japan on June 13, 2017, and globally on December 5, 2017, contributed significantly to revenue, especially after releasing characters in official Japan National Football Team uniforms.
05
KLab Inc. forecasts continued growth for FY2018, with projected revenue between 33,500 and 38,500 million yen (25.1% to 43.8% increase) and profit attributable to owners of parent between 2,350 and 4,200 million yen (a potential 24.8% decrease to a 34.3% increase).
06
The company declared a year-end special dividend of 9.00 yen per share for FY2017, totaling 334 million yen, representing a 10.6% dividend payout ratio and 3.1% ratio of dividends to net assets.
07
Total assets increased by 6,476 million yen to 18,609 million yen at the end of FY2017, primarily due to increases in cash and deposits, while net assets grew by 3,437 million yen to 12,568 million yen, mainly from increased retained earnings.