KLab Inc. experienced a significant net loss attributable to owners of parent of ¥4,176 million in FY2025, worsening from a ¥2,782 million loss in FY2024.
02
Revenue for FY2025 decreased by 17.5% to ¥6,856 million from ¥8,306 million in FY2024.
03
The company recorded a substantial impairment loss of ¥4,508 million in FY2025, primarily on software in progress within the Game Business segment, a sharp increase from ¥152 million in FY2024.
04
KLab Inc. is diversifying its business beyond games, launching a GPU AI Cloud Business and Comprehensive AI Entertainment Business; the GPU AI Cloud Business contributed ¥490 million in sales, a 591.8% increase from the previous fiscal year.
05
Despite efforts to acquire new users and implement promotions for BLEACH Brave Souls and new product sales for Captain Tsubasa: Dream Team, performance weakened, especially due to a decline in overseas users for BLEACH Brave Souls.
06
The company implemented cost controls and workforce reductions, including office downsizing and voluntary retirement, leading to a significant reduction in fixed costs.
07
KLab Inc. will not disclose consolidated operating performance forecasts for FY2026 due to high uncertainty in new businesses and game revenue volatility.
Insights
01
KLab Inc. experienced a significant net loss attributable to owners of parent of ¥4,176 million in FY2025, worsening from a ¥2,782 million loss in FY2024.
02
Revenue for FY2025 decreased by 17.5% to ¥6,856 million from ¥8,306 million in FY2024.
03
The company recorded a substantial impairment loss of ¥4,508 million in FY2025, primarily on software in progress within the Game Business segment, a sharp increase from ¥152 million in FY2024.
04
KLab Inc. is diversifying its business beyond games, launching a GPU AI Cloud Business and Comprehensive AI Entertainment Business; the GPU AI Cloud Business contributed ¥490 million in sales, a 591.8% increase from the previous fiscal year.
05
Despite efforts to acquire new users and implement promotions for BLEACH Brave Souls and new product sales for Captain Tsubasa: Dream Team, performance weakened, especially due to a decline in overseas users for BLEACH Brave Souls.
06
The company implemented cost controls and workforce reductions, including office downsizing and voluntary retirement, leading to a significant reduction in fixed costs.
07
KLab Inc. will not disclose consolidated operating performance forecasts for FY2026 due to high uncertainty in new businesses and game revenue volatility.