KLab Inc.'s consolidated revenue for FY2020 increased by 9.1% to 33,952 million yen, with profit attributable to owners of parent nearly doubling (99.9% increase) to 767 million yen.
02
Operating income for FY2020 rose by 28.4% to 2,149 million yen, while ordinary income saw a slight decrease of 3.7% to 1,564 million yen.
03
The company did not pay any dividends in FY2019 or FY2020, and no dividends are forecast for FY2021.
04
KLab Inc. forecasts a revenue range of 33,000 to 35,000 million yen for FY2021, representing a potential decrease of 2.8% to an increase of 3.1%, with significant projected declines in operating income (76.7% to 7.0% decrease) and profit attributable to owners of parent (60.9% to 82.5% decrease).
05
Key titles like "BLEACH Brave Souls" and "Love Live! School Idol Festival ALL STARS" contributed to steady revenue in the games business, with "BLEACH Brave Souls" exceeding previous year's revenue due to diversified revenue sources and global expansion.
06
Total assets increased to 23,855 million yen in FY2020 from 22,427 million yen in FY2019, and net assets increased to 17,012 million yen from 15,980 million yen.
07
Cash and cash equivalents increased by 1,335,910 thousand yen to 8,005,782 thousand yen at the end of FY2020, primarily driven by net cash provided by operating activities of 3,975,072 thousand yen.
Insights
01
KLab Inc.'s consolidated revenue for FY2020 increased by 9.1% to 33,952 million yen, with profit attributable to owners of parent nearly doubling (99.9% increase) to 767 million yen.
02
Operating income for FY2020 rose by 28.4% to 2,149 million yen, while ordinary income saw a slight decrease of 3.7% to 1,564 million yen.
03
The company did not pay any dividends in FY2019 or FY2020, and no dividends are forecast for FY2021.
04
KLab Inc. forecasts a revenue range of 33,000 to 35,000 million yen for FY2021, representing a potential decrease of 2.8% to an increase of 3.1%, with significant projected declines in operating income (76.7% to 7.0% decrease) and profit attributable to owners of parent (60.9% to 82.5% decrease).
05
Key titles like "BLEACH Brave Souls" and "Love Live! School Idol Festival ALL STARS" contributed to steady revenue in the games business, with "BLEACH Brave Souls" exceeding previous year's revenue due to diversified revenue sources and global expansion.
06
Total assets increased to 23,855 million yen in FY2020 from 22,427 million yen in FY2019, and net assets increased to 17,012 million yen from 15,980 million yen.
07
Cash and cash equivalents increased by 1,335,910 thousand yen to 8,005,782 thousand yen at the end of FY2020, primarily driven by net cash provided by operating activities of 3,975,072 thousand yen.