KLab Inc. experienced a significant revenue decline of 29.4% in FY2022, reaching 16,880 million yen, down from 23,895 million yen in FY2021.
02
Despite the revenue drop, the company substantially reduced its losses across all key metrics in FY2022 compared to FY2021, with ordinary loss narrowing from 1,028 million yen to 73 million yen, and profit attributable to owners of parent improving from a loss of 3,468 million yen to a loss of 541 million yen.
03
The improved operating loss was attributed to personnel structure reviews, detailed group-wide expense control, and cost-cutting efforts, alongside a foreign exchange gain of 380 million yen due to yen depreciation.
04
The game "BLEACH Brave Souls" showed strong revenue performance in FY2022, exceeding previous year levels both domestically and internationally, driven by active measures related to a new anime broadcast.
05
KLab Inc. will not disclose consolidated operating performance forecasts for FY2023 due to the volatile nature of the game business and the upcoming release of a co-developed title with Electronic Arts Inc. expected to significantly impact earnings.
06
In FY2022, the company recorded an impairment loss of 410 million yen for the software assets of "Lapis Re:LiGHTs ~Kono Sekai no Idol wa Maho ga Tsukaeru~".
07
Cash and deposits increased significantly by 2,200 million yen to 6,017 million yen at the end of FY2022, while total liabilities rose by 1,805 million yen, primarily due to increases in short-term and long-term debt.
Insights
01
KLab Inc. experienced a significant revenue decline of 29.4% in FY2022, reaching 16,880 million yen, down from 23,895 million yen in FY2021.
02
Despite the revenue drop, the company substantially reduced its losses across all key metrics in FY2022 compared to FY2021, with ordinary loss narrowing from 1,028 million yen to 73 million yen, and profit attributable to owners of parent improving from a loss of 3,468 million yen to a loss of 541 million yen.
03
The improved operating loss was attributed to personnel structure reviews, detailed group-wide expense control, and cost-cutting efforts, alongside a foreign exchange gain of 380 million yen due to yen depreciation.
04
The game "BLEACH Brave Souls" showed strong revenue performance in FY2022, exceeding previous year levels both domestically and internationally, driven by active measures related to a new anime broadcast.
05
KLab Inc. will not disclose consolidated operating performance forecasts for FY2023 due to the volatile nature of the game business and the upcoming release of a co-developed title with Electronic Arts Inc. expected to significantly impact earnings.
06
In FY2022, the company recorded an impairment loss of 410 million yen for the software assets of "Lapis Re:LiGHTs ~Kono Sekai no Idol wa Maho ga Tsukaeru~".
07
Cash and deposits increased significantly by 2,200 million yen to 6,017 million yen at the end of FY2022, while total liabilities rose by 1,805 million yen, primarily due to increases in short-term and long-term debt.