Bandai Namco Group's top-performing IP by sales (worldwide) in FY2021.3 was DRAGON BALL series at ¥127.4 billion, followed by Mobile Suit Gundam series at ¥95.0 billion and ONE PIECE at ¥38.0 billion.
02
Network content sales (digital business) grew from ¥200.9 billion in FY2020.3 to ¥207.7 billion in FY2021.3, while home video game sales increased from ¥99.0 billion to ¥118.1 billion in the same period.
03
Amusement unit sales declined significantly from FY2020.3 to FY2021.3, with amusement machines dropping from ¥27.1 billion to ¥16.7 billion and amusement facilities from ¥64.7 billion to ¥47.1 billion.
04
Bandai Namco Group was ranked 6th globally among app market publishers in 2020, behind Nintendo, Playrix Ireland, Koei Tecmo, Activision Blizzard, and Zynga.
05
The company has a strong history of product longevity, with cumulative shipments including 2.65 billion candy toys (since 1995), 101.87 million Ultraman soft figures (since 1983), and 30.89 million Super Sentai series robots (since 1979).
06
The IP Production Unit (Visual and Music Business / Creation Business) saw a decrease in total sales from ¥66.7 billion in FY2020.3 to ¥56.3 billion in FY2021.3, with packaged products dropping from ¥15.2 billion to ¥9.8 billion.
07
Total CO2 emissions for the Bandai Namco Group increased from 119,813 l (gasoline) and 1,309,643 l (diesel fuel) in FY2020.3 to 124,607 l and 1,505,688 l respectively in FY2021.3.
Insights
01
Bandai Namco Group's top-performing IP by sales (worldwide) in FY2021.3 was DRAGON BALL series at ¥127.4 billion, followed by Mobile Suit Gundam series at ¥95.0 billion and ONE PIECE at ¥38.0 billion.
02
Network content sales (digital business) grew from ¥200.9 billion in FY2020.3 to ¥207.7 billion in FY2021.3, while home video game sales increased from ¥99.0 billion to ¥118.1 billion in the same period.
03
Amusement unit sales declined significantly from FY2020.3 to FY2021.3, with amusement machines dropping from ¥27.1 billion to ¥16.7 billion and amusement facilities from ¥64.7 billion to ¥47.1 billion.
04
Bandai Namco Group was ranked 6th globally among app market publishers in 2020, behind Nintendo, Playrix Ireland, Koei Tecmo, Activision Blizzard, and Zynga.
05
The company has a strong history of product longevity, with cumulative shipments including 2.65 billion candy toys (since 1995), 101.87 million Ultraman soft figures (since 1983), and 30.89 million Super Sentai series robots (since 1979).
06
The IP Production Unit (Visual and Music Business / Creation Business) saw a decrease in total sales from ¥66.7 billion in FY2020.3 to ¥56.3 billion in FY2021.3, with packaged products dropping from ¥15.2 billion to ¥9.8 billion.
07
Total CO2 emissions for the Bandai Namco Group increased from 119,813 l (gasoline) and 1,309,643 l (diesel fuel) in FY2020.3 to 124,607 l and 1,505,688 l respectively in FY2021.3.