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Read: Essential Facts About the U.S. Video Game Industry | Game Industry Library
Essential Facts About the U.S. Video Game Industry
Country & Regional Reports
·
Updated Mar 17, 2026 by
Entertainment Software Association
Key insights
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Insights
01
The U.S. video game industry contributed nearly $66 billion to the
GDP
in 2023, with total
consumer spending
reaching $57.2 billion.
Page 15
02
Video games are a mainstream activity in the U.S., with 190.6 million weekly players representing 61% of the total population.
Page 4
03
Mobile devices have become the dominant gaming platform, utilized by 78% of players compared to only 33% in 2012.
Page 9
04
The average age of a U.S. gamer has risen to 36 years old, up from 29 in 2004, driving a trend where 83% of gaming parents play with their children.
Page 4
05
Gaming is a primary social outlet, with 88% of players engaging in online play and 72% reporting that games foster a sense of community.
Page 10
06
Approximately 63% of players consider video games to provide better value for money than other forms of entertainment media.
Page 14
07
Over 75% of adult players report that video games provide tangible benefits, including stress relief, mental stimulation, and joy.
Page 6
Insights
01
The U.S. video game industry contributed nearly $66 billion to the
GDP
in 2023, with total
consumer spending
reaching $57.2 billion.
Page 15
02
Video games are a mainstream activity in the U.S., with 190.6 million weekly players representing 61% of the total population.
Page 4
03
Mobile devices have become the dominant gaming platform, utilized by 78% of players compared to only 33% in 2012.
Page 9
04
The average age of a U.S. gamer has risen to 36 years old, up from 29 in 2004, driving a trend where 83% of gaming parents play with their children.
Page 4
05
Gaming is a primary social outlet, with 88% of players engaging in online play and 72% reporting that games foster a sense of community.
Page 10
06
Approximately 63% of players consider video games to provide better value for money than other forms of entertainment media.
Page 14
07
Over 75% of adult players report that video games provide tangible benefits, including stress relief, mental stimulation, and joy.
Page 6