Country & Regional ReportsยทUpdated Mar 17, 2026 by Entertainment Software Association
The U.S. video game industry contributed nearly $66 billion to the GDP in 2023, with total consumer spending reaching $57.2 billion.
Video games are a mainstream activity in the U.S., with 190.6 million weekly players representing 61% of the total population.
Mobile devices have become the dominant gaming platform, utilized by 78% of players compared to only 33% in 2012.
The average age of a U.S. gamer has risen to 36 years old, up from 29 in 2004, driving a trend where 83% of gaming parents play with their children.
Gaming is a primary social outlet, with 88% of players engaging in online play and 72% reporting that games foster a sense of community.
Approximately 63% of players consider video games to provide better value for money than other forms of entertainment media.
Over 75% of adult players report that video games provide tangible benefits, including stress relief, mental stimulation, and joy.
The U.S. video game industry contributed nearly $66 billion to the GDP in 2023, with total consumer spending reaching $57.2 billion.
Video games are a mainstream activity in the U.S., with 190.6 million weekly players representing 61% of the total population.
Mobile devices have become the dominant gaming platform, utilized by 78% of players compared to only 33% in 2012.
The average age of a U.S. gamer has risen to 36 years old, up from 29 in 2004, driving a trend where 83% of gaming parents play with their children.
Gaming is a primary social outlet, with 88% of players engaging in online play and 72% reporting that games foster a sense of community.
Approximately 63% of players consider video games to provide better value for money than other forms of entertainment media.
Over 75% of adult players report that video games provide tangible benefits, including stress relief, mental stimulation, and joy.