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Create free accountFinancial reportToadman Interactive
Toadman Interactive’s interim report for the period of March 1 to May 31, 2018, highlights a phase of aggressive growth and structural transformation for the Swedish game development company. The primary objective of the period was to solidify the company’s financial and operational foundation ahead of the launch of its first proprietary title, Immortal: Unchained. By the end of the quarter, the company had significantly expanded its workforce to 80 employees, up from 30 at the start of the period, to support both internal projects and external consulting engagements.
Financial performance during the quarter showed a 1,023% increase in revenue, reaching 15.3 million SEK compared to 1.4 million SEK in the same period the previous year. While operating profit (EBIT) before non-recurring costs reached 6.9 million SEK, the company recorded a net loss of 1.3 million SEK after accounting for an 8.2 million SEK one-time buyout of its agent, Flashman Interactive LLC. This strategic move eliminated future commission obligations, strengthening the company’s long-term margin potential. Cash and bank balances stood at 19.3 million SEK at the end of the period.
The report underscores a shift toward a more self-sufficient business model, balancing high-potential proprietary game development with established consulting services. Key operational milestones included the successful closed alpha testing of Immortal: Unchained and the acquisition of the Norwegian studio Artplant AS. These actions, combined with updated financing agreements for upcoming titles, position the company to scale its global presence. The company remains focused on the RPG genre, leveraging its Stockholm-based development hub to target PC, console, and mobile platforms, while maintaining a strategy of resource efficiency to drive future profitability.
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