The global gaming market had 1.231 billion active players by the end of 2013, representing over half of the world's internet-connected population and 17.5% of the total global population.
02
The gamification business is projected for exponential growth, with Markets And Markets estimating a potential business of $5.5 trillion USD by 2018, growing at a 67.1% annual rate between 2013 and 2018.
03
The Spanish video game sector increased employment by 29% in 2013, with 65% of contracts being permanent, making it a significant job creator for highly qualified young professionals.
04
In 2012, the Russian video game industry generated $1.3 billion, a 30% increase from 2011, and its market is expected to double in the next three years to reach $1.5 billion.
05
The UK offers R&D tax deductions for video game companies, with SMEs receiving a 225% enhanced deduction on their R&D investment.
06
The Spanish market for video games on floating screens (tablets and portable consoles) generated 321 million euros in 2012, with 51% of its nearly 8 million users being paying customers.
07
Video game distribution is undergoing disintermediation, with ISPs and device manufacturers (e.g., Sony, Microsoft, Nintendo) increasingly acting as content aggregators and distributors through app stores, taking on roles previously held by traditional distributors.
Insights
01
The global gaming market had 1.231 billion active players by the end of 2013, representing over half of the world's internet-connected population and 17.5% of the total global population.
02
The gamification business is projected for exponential growth, with Markets And Markets estimating a potential business of $5.5 trillion USD by 2018, growing at a 67.1% annual rate between 2013 and 2018.
03
The Spanish video game sector increased employment by 29% in 2013, with 65% of contracts being permanent, making it a significant job creator for highly qualified young professionals.
04
In 2012, the Russian video game industry generated $1.3 billion, a 30% increase from 2011, and its market is expected to double in the next three years to reach $1.5 billion.
05
The UK offers R&D tax deductions for video game companies, with SMEs receiving a 225% enhanced deduction on their R&D investment.
06
The Spanish market for video games on floating screens (tablets and portable consoles) generated 321 million euros in 2012, with 51% of its nearly 8 million users being paying customers.
07
Video game distribution is undergoing disintermediation, with ISPs and device manufacturers (e.g., Sony, Microsoft, Nintendo) increasingly acting as content aggregators and distributors through app stores, taking on roles previously held by traditional distributors.