- 01
Sweden’s game industry has grown to over 1,100 companies generating SEK 37 billion in annual revenue, a 7,500% increase from the SEK 0.5 billion recorded twenty years ago.
- 02
The sector currently employs 9,130 staff domestically and an additional 11,000 workers abroad.
- 03
Swedish-produced titles held the majority market share on Steam in 2024, demonstrating strong consumer demand for local content.
- 04
The industry ecosystem is comprised of over 300 development studios distributed across all Swedish counties, with the highest density concentrated in Stockholm, Uppsala, Värmland, and Örebro.
- 05
Artificial intelligence is being utilized as a dual-purpose tool for both generating game assets and monitoring player behavior for signs of radicalization and harassment.
- 06
The report identifies a critical need for cross-border collaboration between regulators, researchers, and developers to address the migration of in-game radicalization to external, unmoderated forums.