CyberAgent reported Q1 FY2025 net sales of ¥203.8 billion, a 5.8% year-on-year increase, with operating income rising 41.6% to ¥8.3 billion.
See it on page 7Net income attributable to owners of the parent reached ¥5.07 billion, marking a significant recovery from the ¥892 million loss recorded in the same period last year.
See it on page 2The Game Business segment experienced a 15.1% decline in sales to ¥38.2 billion, impacted by the slowdown of existing titles and a ¥1.27 billion impairment loss.
See it on page 5The Internet Advertisement Business remains the company's primary revenue driver, contributing ¥117.8 billion in sales for the quarter.
See it on page 10The Media and IP Business achieved profitability during the quarter, driven primarily by successful loss reduction efforts at the ABEMA platform.
See it on page 10CyberAgent has integrated its 'Other Businesses' into the 'Media and IP Business' segment to better reflect its current multimedia franchise strategy.
See it on page 10Despite historical data corrections, the company maintains its full-year FY2025 forecast of ¥820 billion in net sales and ¥42 billion in operating income.
See it on page 2CyberAgent, Inc. issued this formal correction to its consolidated financial results for the first quarter of fiscal year 2025, covering the period from October 1, 2024, to December 31, 2024. The primary purpose of the disclosure is to provide revised numerical data and financial statements following the submission of correction reports for past annual securities reports. The scope of the report encompasses the company’s primary business segments in Japan, including Media and IP, Internet Advertisement, Gaming, and Investment Development.
The revised data shows that CyberAgent achieved net sales of ¥203.8 billion, a 5.8% increase year-on-year. Operating income rose significantly by 41.6% to ¥8.3 billion, while ordinary income grew 45.4% to ¥8.8 billion. Net income attributable to owners of the parent reached ¥5.07 billion, a notable recovery from the ¥892 million loss recorded in the same period the previous year. Performance varied by segment: the Internet Advertisement Business remained the largest contributor with ¥117.8 billion in sales, while the Media and IP Business turned profitable due to loss reductions at ABEMA. Conversely, the Game Business saw a 15.1% decline in sales to ¥38.2 billion, attributed to the slowdown of existing titles and a ¥1.27 billion impairment loss.
Methodologically, the financial results were prepared in accordance with Japanese GAAP. A significant structural change was noted in the reporting methodology, as the company integrated its "Other Businesses" into the newly renamed "Media and IP Business" to better align with its multimedia franchise strategy. Despite the internal corrections to historical data, the company maintained its full-year forecast for fiscal year 2025, projecting net sales of ¥820 billion and operating income of ¥42 billion.