Updated Mar 17, 2026 by CyberAgent
CyberAgent’s FY2022 operating income fell 35.1% to ¥67.5 billion, despite a 6.6% increase in consolidated net sales to ¥709.9 billion.
The Game Business experienced a significant downturn, with sales dropping 13.1% to ¥228.4 billion and operating income plummeting 37.2% due to the natural lifecycle slowdown of major titles.
The Internet Advertisement Business reached record sales of ¥376 billion, while the Media Business grew 35.5% driven by the expansion of the ABEMA platform.
Basic earnings per share decreased significantly from ¥81.68 to ¥45.29, impacted by new revenue recognition standards for game items and increased tax obligations.
Net cash from operating activities declined sharply from ¥109.6 billion to ¥17.9 billion, largely due to higher income tax payments.
CyberAgent projects modest FY2023 growth with a net sales forecast of ¥720 billion, focusing on revenue diversification through media and advertising to mitigate gaming market volatility.
CyberAgent’s FY2022 operating income fell 35.1% to ¥67.5 billion, despite a 6.6% increase in consolidated net sales to ¥709.9 billion.
The Game Business experienced a significant downturn, with sales dropping 13.1% to ¥228.4 billion and operating income plummeting 37.2% due to the natural lifecycle slowdown of major titles.
The Internet Advertisement Business reached record sales of ¥376 billion, while the Media Business grew 35.5% driven by the expansion of the ABEMA platform.
Basic earnings per share decreased significantly from ¥81.68 to ¥45.29, impacted by new revenue recognition standards for game items and increased tax obligations.
Net cash from operating activities declined sharply from ¥109.6 billion to ¥17.9 billion, largely due to higher income tax payments.
CyberAgent projects modest FY2023 growth with a net sales forecast of ¥720 billion, focusing on revenue diversification through media and advertising to mitigate gaming market volatility.