Updated Mar 17, 2026 by CyberAgent
CyberAgent achieved significant FY2021 growth with consolidated net sales rising 39.2% to ¥666,149 million and operating income surging 207.5% to ¥104,070 million.
The Game Business was the primary driver of financial performance, delivering a 68.6% revenue increase to ¥262,751 million and a 217.9% rise in segment income to ¥96,445 million, largely due to a major new title launch.
Profit attributable to shareholders increased significantly to ¥41,242 million, up from ¥6,567 million in the previous fiscal year.
The Internet Advertisement Business reached record net sales of ¥321,001 million, while the Media Business grew 45.1% and reduced its operating losses to ¥15,141 million.
Cash and cash equivalents nearly doubled to ¥184,082 million, supported by ¥109,609 million in operating cash flows.
Management declined to provide a formal FY2022 forecast, citing the inherent volatility of hit-driven revenue cycles and the high impact of the gaming segment on overall profitability.
The company implemented a four-for-one stock split in April 2021, resulting in adjusted basic earnings per share of ¥81.68.
CyberAgent achieved significant FY2021 growth with consolidated net sales rising 39.2% to ¥666,149 million and operating income surging 207.5% to ¥104,070 million.
The Game Business was the primary driver of financial performance, delivering a 68.6% revenue increase to ¥262,751 million and a 217.9% rise in segment income to ¥96,445 million, largely due to a major new title launch.
Profit attributable to shareholders increased significantly to ¥41,242 million, up from ¥6,567 million in the previous fiscal year.
The Internet Advertisement Business reached record net sales of ¥321,001 million, while the Media Business grew 45.1% and reduced its operating losses to ¥15,141 million.
Cash and cash equivalents nearly doubled to ¥184,082 million, supported by ¥109,609 million in operating cash flows.
Management declined to provide a formal FY2022 forecast, citing the inherent volatility of hit-driven revenue cycles and the high impact of the gaming segment on overall profitability.
The company implemented a four-for-one stock split in April 2021, resulting in adjusted basic earnings per share of ¥81.68.