Updated Mar 17, 2026 by CyberAgent
CyberAgent achieved significant growth in FY2020, with net sales rising 5.5% to ¥478,526 million and operating income increasing 9.8% to ¥33,839 million.
Profit attributable to shareholders surged 287.5% to ¥6,567 million, resulting in basic earnings per share of ¥52.09 and a year-end dividend of ¥34.00.
The Game segment was the primary profit driver with ¥30,337 million in income, followed by the Internet Advertisement segment at ¥21,030 million.
The Media Business recorded an operating loss of ¥18,267 million despite a 22.6% increase in sales, reflecting sustained strategic investment in the ABEMA streaming platform.
The company maintains a strong liquidity position with a year-end cash balance of ¥102,368 million, supporting a FY2021 net sales target of ¥500 billion.
Impairment losses decreased significantly to ¥4,589 million in FY2020, down from ¥9,502 million in the previous fiscal year.
Over 90% of the company's total sales and assets remain concentrated within the Japanese market.
CyberAgent achieved significant growth in FY2020, with net sales rising 5.5% to ¥478,526 million and operating income increasing 9.8% to ¥33,839 million.
Profit attributable to shareholders surged 287.5% to ¥6,567 million, resulting in basic earnings per share of ¥52.09 and a year-end dividend of ¥34.00.
The Game segment was the primary profit driver with ¥30,337 million in income, followed by the Internet Advertisement segment at ¥21,030 million.
The Media Business recorded an operating loss of ¥18,267 million despite a 22.6% increase in sales, reflecting sustained strategic investment in the ABEMA streaming platform.
The company maintains a strong liquidity position with a year-end cash balance of ¥102,368 million, supporting a FY2021 net sales target of ¥500 billion.
Impairment losses decreased significantly to ¥4,589 million in FY2020, down from ¥9,502 million in the previous fiscal year.
Over 90% of the company's total sales and assets remain concentrated within the Japanese market.