The Austrian game development industry generated 24.1 million euros in revenue in 2017, with projections to reach 26.4 million euros by 2021. For every 1 euro of revenue generated by an Austrian game development company, an additional 1.11 euros of revenue is generated nationwide.
02
Four out of ten Austrian game developers (37.5%) use Augmented Reality (AR), 34.4% use Virtual Reality (VR), and 28.1% use both technologies in their games. Austrian developers use VR more than their German counterparts, where 24% use AR and/or VR.
03
Personnel costs account for seven out of ten euros (70%) of total costs for an average Austrian game development company, similar to the 68% found in a comparable study by Hamburg Media School.
04
The majority of Austrian game developers (70%) expect their revenue to improve over the next three years, with 57.1% anticipating a strong increase of over 10%.
05
The Austrian game development sector has a highly educated workforce; 97.5% of employees have at least a higher education degree, which is three times higher than the general Austrian population aged 25-64 (31.5%).
06
Around 80% of Austrian game developers believe that settlement policy for game developers, capital markets, corporate finance, and funding opportunities will be increasingly important in the future. However, 79.5% view the current settlement policy as poor, and 65.9% view capital markets and financing options similarly.
07
Roughly three out of four Austrian game developers outsource tasks, with accounting, tax, and legal advice primarily handled by domestic companies. Graphics and music are predominantly outsourced domestically, while translations are mostly handled by foreign contractors.
Insights
01
The Austrian game development industry generated 24.1 million euros in revenue in 2017, with projections to reach 26.4 million euros by 2021. For every 1 euro of revenue generated by an Austrian game development company, an additional 1.11 euros of revenue is generated nationwide.
02
Four out of ten Austrian game developers (37.5%) use Augmented Reality (AR), 34.4% use Virtual Reality (VR), and 28.1% use both technologies in their games. Austrian developers use VR more than their German counterparts, where 24% use AR and/or VR.
03
Personnel costs account for seven out of ten euros (70%) of total costs for an average Austrian game development company, similar to the 68% found in a comparable study by Hamburg Media School.
04
The majority of Austrian game developers (70%) expect their revenue to improve over the next three years, with 57.1% anticipating a strong increase of over 10%.
05
The Austrian game development sector has a highly educated workforce; 97.5% of employees have at least a higher education degree, which is three times higher than the general Austrian population aged 25-64 (31.5%).
06
Around 80% of Austrian game developers believe that settlement policy for game developers, capital markets, corporate finance, and funding opportunities will be increasingly important in the future. However, 79.5% view the current settlement policy as poor, and 65.9% view capital markets and financing options similarly.
07
Roughly three out of four Austrian game developers outsource tasks, with accounting, tax, and legal advice primarily handled by domestic companies. Graphics and music are predominantly outsourced domestically, while translations are mostly handled by foreign contractors.