Updated Mar 17, 2026 by KLab
KLab Inc. reported a 122.9% surge in operating income to 1.55 billion yen and an 8.9% increase in total revenue to 10.4 billion yen for the first half of 2015.
The company's primary revenue driver, the game business segment, experienced a 14.9% sequential revenue decline in the second quarter of 2015 due to lower sales of the flagship title Love Live! School Idol Festival.
Net income for the first half of 2015 reached 665 million yen, marking a 22.9% year-over-year improvement.
Management declined to provide a full-year financial forecast, citing the inherent volatility of the mobile online game industry and the unpredictability of hit products.
The company maintains a strong financial position with an equity ratio of 74.6% and total net assets of 9.8 billion yen as of June 30, 2015.
KLab Inc. secured a 101 million yen capital increase through the exercise of subscription rights by Oak Capital Corporation to fund future game development and global marketing.
KLab Inc. reported a 122.9% surge in operating income to 1.55 billion yen and an 8.9% increase in total revenue to 10.4 billion yen for the first half of 2015.
The company's primary revenue driver, the game business segment, experienced a 14.9% sequential revenue decline in the second quarter of 2015 due to lower sales of the flagship title Love Live! School Idol Festival.
Net income for the first half of 2015 reached 665 million yen, marking a 22.9% year-over-year improvement.
Management declined to provide a full-year financial forecast, citing the inherent volatility of the mobile online game industry and the unpredictability of hit products.
The company maintains a strong financial position with an equity ratio of 74.6% and total net assets of 9.8 billion yen as of June 30, 2015.
KLab Inc. secured a 101 million yen capital increase through the exercise of subscription rights by Oak Capital Corporation to fund future game development and global marketing.