Updated Mar 17, 2026 by KLab
KLab Inc. reported a 32.3% year-over-year revenue decline to 8,357 million yen for the first half of 2022.
The company recorded a net loss of 342 million yen, driven by a 410 million yen impairment loss on software within its Game Business segment.
Operating losses narrowed to 446 million yen from 842 million yen in the prior-year period, while ordinary income reached 111 million yen, supported by 465 million yen in foreign exchange gains.
To bolster liquidity, the company secured approximately 5.1 billion yen through the issuance of stock acquisition rights to Morgan Stanley MUFG Securities and established a 4 billion yen credit line with MUFG Bank.
The adoption of new revenue recognition standards for in-game currency reduced reported revenue by 53 million yen for the period.
The company maintains a solid financial position with an equity ratio of 64.1% and total assets of 19,296 million yen.
KLab Inc. has declined to provide full-year financial forecasts, citing the inherent volatility of the mobile gaming industry.
KLab Inc. reported a 32.3% year-over-year revenue decline to 8,357 million yen for the first half of 2022.
The company recorded a net loss of 342 million yen, driven by a 410 million yen impairment loss on software within its Game Business segment.
Operating losses narrowed to 446 million yen from 842 million yen in the prior-year period, while ordinary income reached 111 million yen, supported by 465 million yen in foreign exchange gains.
To bolster liquidity, the company secured approximately 5.1 billion yen through the issuance of stock acquisition rights to Morgan Stanley MUFG Securities and established a 4 billion yen credit line with MUFG Bank.
The adoption of new revenue recognition standards for in-game currency reduced reported revenue by 53 million yen for the period.
The company maintains a solid financial position with an equity ratio of 64.1% and total assets of 19,296 million yen.
KLab Inc. has declined to provide full-year financial forecasts, citing the inherent volatility of the mobile gaming industry.