Updated Mar 21, 2026 by Bandai Namco
Bandai Namco recorded ¥575.5 billion in net sales for FY 2015-16, a 1.8% year-on-year increase, while operating income declined by 8% to ¥49.6 billion.
The Network Entertainment segment was the primary revenue driver at ¥320.9 billion, followed by Toys & Hobby at ¥206.4 billion and Visual-Music at ¥52.0 billion.
The company’s 'IP axis' strategy relies on core franchises including Mobile Suit Gundam, Dragon Ball, Super Sentai, and Yo-kai Watch to integrate toys, network entertainment, and media production.
Gundam model shipments reached 14.4 million units, with 30% of total volume exported to international markets.
Financial stability remains strong with a cash balance of ¥169 billion, ¥34.6 billion in free cash flow, and an 11.2% return on equity.
The company expanded its portfolio through stadium-scale live events for the Love Live! franchise across Japan, China, South Korea, and Taiwan, alongside the introduction of VR-ZONE concepts.
Bandai Namco recorded ¥575.5 billion in net sales for FY 2015-16, a 1.8% year-on-year increase, while operating income declined by 8% to ¥49.6 billion.
The Network Entertainment segment was the primary revenue driver at ¥320.9 billion, followed by Toys & Hobby at ¥206.4 billion and Visual-Music at ¥52.0 billion.
The company’s 'IP axis' strategy relies on core franchises including Mobile Suit Gundam, Dragon Ball, Super Sentai, and Yo-kai Watch to integrate toys, network entertainment, and media production.
Gundam model shipments reached 14.4 million units, with 30% of total volume exported to international markets.
Financial stability remains strong with a cash balance of ¥169 billion, ¥34.6 billion in free cash flow, and an 11.2% return on equity.
The company expanded its portfolio through stadium-scale live events for the Love Live! franchise across Japan, China, South Korea, and Taiwan, alongside the introduction of VR-ZONE concepts.