- 01
Nacon reported Q1 2022-2023 revenue of 42.4 million euros, a 25.8% increase year-over-year, confirming full-year targets of over 250 million euros in sales and 50 million euros in operating income.
- 02
The video game publishing segment grew 126.2% to 27.6 million euros, driven by new releases like 'Vampire: The Masquerade - Swansong', annual sports franchises, and a 38.7% increase in back-catalogue revenue.
- 03
The accessories division experienced a 31.8% decline in sales to 14.0 million euros, attributed to global console shortages, inventory adjustments, and a high year-over-year comparison base.
- 04
The acquisition of Daedalic Entertainment and expanded platform distribution deals were key factors in maximizing the value of the company's older game titles.
- 05
Despite the rescheduling of 'The Lord of the Rings: Gollum' to the second half of the fiscal year, Nacon maintains a positive outlook supported by a pipeline of upcoming releases.
- 06
Nacon continues to operate with over 900 employees across 16 development studios, focusing on synergies between its premium peripheral business and AA game development.