Updated Mar 17, 2026 by Nacon
Nacon reported Q1 2022-2023 revenue of 42.4 million euros, a 25.8% increase year-over-year, confirming full-year targets of over 250 million euros in sales and 50 million euros in operating income.
The video game publishing segment grew 126.2% to 27.6 million euros, driven by new releases like 'Vampire: The Masquerade - Swansong', annual sports franchises, and a 38.7% increase in back-catalogue revenue.
The accessories division experienced a 31.8% decline in sales to 14.0 million euros, attributed to global console shortages, inventory adjustments, and a high year-over-year comparison base.
The acquisition of Daedalic Entertainment and expanded platform distribution deals were key factors in maximizing the value of the company's older game titles.
Despite the rescheduling of 'The Lord of the Rings: Gollum' to the second half of the fiscal year, Nacon maintains a positive outlook supported by a pipeline of upcoming releases.
Nacon continues to operate with over 900 employees across 16 development studios, focusing on synergies between its premium peripheral business and AA game development.
Nacon reported Q1 2022-2023 revenue of 42.4 million euros, a 25.8% increase year-over-year, confirming full-year targets of over 250 million euros in sales and 50 million euros in operating income.
The video game publishing segment grew 126.2% to 27.6 million euros, driven by new releases like 'Vampire: The Masquerade - Swansong', annual sports franchises, and a 38.7% increase in back-catalogue revenue.
The accessories division experienced a 31.8% decline in sales to 14.0 million euros, attributed to global console shortages, inventory adjustments, and a high year-over-year comparison base.
The acquisition of Daedalic Entertainment and expanded platform distribution deals were key factors in maximizing the value of the company's older game titles.
Despite the rescheduling of 'The Lord of the Rings: Gollum' to the second half of the fiscal year, Nacon maintains a positive outlook supported by a pipeline of upcoming releases.
Nacon continues to operate with over 900 employees across 16 development studios, focusing on synergies between its premium peripheral business and AA game development.