Updated Mar 23, 2026 by Nacon
Nacon reported a 25.8% year-over-year increase in Q1 2022-23 sales, reaching €42.4 million.
Video game sales grew by 126.2% to €27.6 million, bolstered by new releases like 'Vampire: The Masquerade – Swansong' and the consolidation of Daedalic Entertainment.
Accessories revenue declined 31.8% to €14.0 million, attributed to console shortages, inventory adjustments, and a difficult year-over-year comparison.
The company reaffirmed its full-year targets for FY 2022-23, aiming for sales exceeding €250 million and operating income above €50 million.
Back-catalogue game sales rose 38.7% to €12.7 million, supported by expanded platform distribution deals.
Despite the overall accessories decline, Nacon increased its U.S. market share in the gaming headset segment through its RIG 800 Pro and 300 Pro product lines.
Future growth is expected to be driven by upcoming Q2 releases like 'Steelrising' and 'Session Skate Sim,' followed by 'The Lord of the Rings: Gollum' in the second half of the fiscal year.
Nacon reported a 25.8% year-over-year increase in Q1 2022-23 sales, reaching €42.4 million.
Video game sales grew by 126.2% to €27.6 million, bolstered by new releases like 'Vampire: The Masquerade – Swansong' and the consolidation of Daedalic Entertainment.
Accessories revenue declined 31.8% to €14.0 million, attributed to console shortages, inventory adjustments, and a difficult year-over-year comparison.
The company reaffirmed its full-year targets for FY 2022-23, aiming for sales exceeding €250 million and operating income above €50 million.
Back-catalogue game sales rose 38.7% to €12.7 million, supported by expanded platform distribution deals.
Despite the overall accessories decline, Nacon increased its U.S. market share in the gaming headset segment through its RIG 800 Pro and 300 Pro product lines.
Future growth is expected to be driven by upcoming Q2 releases like 'Steelrising' and 'Session Skate Sim,' followed by 'The Lord of the Rings: Gollum' in the second half of the fiscal year.