Total revenue for the South Korean market declined by 32.5% year-over-year and 16.1% quarter-over-quarter in Q1 2026.
02
Operating losses nearly doubled quarter-over-quarter, rising from 131 units in the previous period to 255 units in Q1 2026.
03
Mobile gaming revenue experienced a significant downturn, falling 42.7% year-over-year to 550 units.
04
PC gaming revenue remained largely stagnant, recording a marginal 4.1% year-over-year increase but a 6.8% decline from the previous quarter.
05
The company reported a net loss of 300 units for Q1 2026, reflecting broader fiscal pressure on the organization's bottom line.
06
Management plans to mitigate current revenue declines by launching a pipeline of MMORPG and PvP titles across PC and mobile platforms between Q2 2026 and Q1 2027.
Insights
01
Total revenue for the South Korean market declined by 32.5% year-over-year and 16.1% quarter-over-quarter in Q1 2026.
02
Operating losses nearly doubled quarter-over-quarter, rising from 131 units in the previous period to 255 units in Q1 2026.
03
Mobile gaming revenue experienced a significant downturn, falling 42.7% year-over-year to 550 units.
04
PC gaming revenue remained largely stagnant, recording a marginal 4.1% year-over-year increase but a 6.8% decline from the previous quarter.
05
The company reported a net loss of 300 units for Q1 2026, reflecting broader fiscal pressure on the organization's bottom line.
06
Management plans to mitigate current revenue declines by launching a pipeline of MMORPG and PvP titles across PC and mobile platforms between Q2 2026 and Q1 2027.