Updated Mar 23, 2026 by Aiming
Aiming Inc. achieved a significant financial turnaround in Q1 2025, swinging from a ¥149 million operating loss in the prior year to a ¥1,352 million profit.
Revenue grew 12.2% year-over-year to ¥5,168 million, bolstered by the performance of flagship title "Dragon Quest Tact" and the new release "WIND BREAKER."
Net income reached ¥362 million for the quarter, a substantial improvement compared to the ¥346 million loss recorded in the same period last year.
The company strengthened its balance sheet with an equity ratio of 75.5%, supported by a ¥1,689 million increase in cash and deposits.
Liquidity remains strong with current assets of ¥6,787 million significantly outpacing current liabilities of ¥1,662 million.
Aiming Inc. is diversifying beyond its core mobile-game business by investing in KPJ Planning, a competitive-cycling ticketing platform, to leverage its existing app development expertise.
Research and development expenditure remained stable at ¥181 million as the company continues to focus on securing intellectual property within Japan’s ¥1.27 trillion mobile-game market.
Aiming Inc. achieved a significant financial turnaround in Q1 2025, swinging from a ¥149 million operating loss in the prior year to a ¥1,352 million profit.
Revenue grew 12.2% year-over-year to ¥5,168 million, bolstered by the performance of flagship title "Dragon Quest Tact" and the new release "WIND BREAKER."
Net income reached ¥362 million for the quarter, a substantial improvement compared to the ¥346 million loss recorded in the same period last year.
The company strengthened its balance sheet with an equity ratio of 75.5%, supported by a ¥1,689 million increase in cash and deposits.
Liquidity remains strong with current assets of ¥6,787 million significantly outpacing current liabilities of ¥1,662 million.
Aiming Inc. is diversifying beyond its core mobile-game business by investing in KPJ Planning, a competitive-cycling ticketing platform, to leverage its existing app development expertise.
Research and development expenditure remained stable at ¥181 million as the company continues to focus on securing intellectual property within Japan’s ¥1.27 trillion mobile-game market.