Skip to main content
Game Industry
Library
Search…
⌘
K
Library
Search
Ask AI
The Catch Up
Connect your AI
PRO
Browse
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Stream Hatchet Q2 2024 Report
Updated Mar 21, 2026 by
Stream Hatchet
Key insights
Pages
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
17 / 20
100%
Insights
01
Live streaming
viewership reached 8.5 billion hours in Q2 2024, representing a 10% year-over-year increase.
Page 3
02
Twitch's
market share
of hours watched declined from 70% in Q2 2023 to 60% in Q2 2024.
Page 2
03
YouTube Gaming grew to a 23%
market share
, while the platform Kick captured 5.5% of the total viewership.
Page 5
04
The top 5% of creators now account for 86% of total viewership, down from 98% in 2019, indicating a more democratized creator ecosystem.
Page 17
05
The Action genre experienced a 30% surge in viewership, largely driven by the release of the Elden Ring
DLC
.
Page 12
06
Esports viewership
remained stable at 654 million hours, with the League of Legends Mid-Season Invitational identified as the quarter's top event.
Page 4
Insights
01
Live streaming
viewership reached 8.5 billion hours in Q2 2024, representing a 10% year-over-year increase.
Page 3
02
Twitch's
market share
of hours watched declined from 70% in Q2 2023 to 60% in Q2 2024.
Page 2
03
YouTube Gaming grew to a 23%
market share
, while the platform Kick captured 5.5% of the total viewership.
Page 5
04
The top 5% of creators now account for 86% of total viewership, down from 98% in 2019, indicating a more democratized creator ecosystem.
Page 17
05
The Action genre experienced a 30% surge in viewership, largely driven by the release of the Elden Ring
DLC
.
Page 12
06
Esports viewership
remained stable at 654 million hours, with the League of Legends Mid-Season Invitational identified as the quarter's top event.
Page 4