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Read: Stream Hatchet Q2 2024 Report | Game Industry Library
Stream Hatchet Q2 2024 Report
Updated Mar 21, 2026 by
Stream Hatchet
Key insights
Pages
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Insights
01
Live streaming
viewership reached 8.5 billion hours in Q2 2024, representing a 10% year-over-year increase.
Page 3
02
Twitch's
market share
of hours watched declined from 70% in Q2 2023 to 60% in Q2 2024.
Page 2
03
YouTube Gaming grew to a 23%
market share
, while the platform Kick captured 5.5% of the total viewership.
Page 5
04
The top 5% of creators now account for 86% of total viewership, down from 98% in 2019, indicating a more democratized creator ecosystem.
Page 17
05
The Action genre experienced a 30% surge in viewership, largely driven by the release of the Elden Ring
DLC
.
Page 12
06
Esports viewership
remained stable at 654 million hours, with the League of Legends Mid-Season Invitational identified as the quarter's top event.
Page 4
Insights
01
Live streaming
viewership reached 8.5 billion hours in Q2 2024, representing a 10% year-over-year increase.
Page 3
02
Twitch's
market share
of hours watched declined from 70% in Q2 2023 to 60% in Q2 2024.
Page 2
03
YouTube Gaming grew to a 23%
market share
, while the platform Kick captured 5.5% of the total viewership.
Page 5
04
The top 5% of creators now account for 86% of total viewership, down from 98% in 2019, indicating a more democratized creator ecosystem.
Page 17
05
The Action genre experienced a 30% surge in viewership, largely driven by the release of the Elden Ring
DLC
.
Page 12
06
Esports viewership
remained stable at 654 million hours, with the League of Legends Mid-Season Invitational identified as the quarter's top event.
Page 4