- 01
The Canadian video game industry contributes $5.5 billion to the national GDP.
- 02
ESAC successfully secured regulatory exemptions for the gaming industry from the Online Streaming Act and the Online Harms Act by distinguishing games from traditional broadcasting.
- 03
Major global entities including Epic Games, Roblox, and Tencent have joined ESAC, strengthening the organization's influence and membership revenue.
- 04
Data from 13,000 global players indicates that 76% of Canadian gamers use games to reduce stress and 63% use them to lower anxiety.
- 05
46% of Canadian respondents participate in online multiplayer gaming, with 66% of those users reporting positive social interactions.
- 06
The industry faces potential headwinds from amendments to the Invest in Canada Act, which may create new restrictions on foreign investment.