Updated Mar 17, 2026 by ESAC – Entertainment Software Association of Canada
Canada’s video-game industry contributed $5.5 billion to the national GDP in 2021, marking the highest level of economic impact recorded to date.
The number of active studios in Canada grew from just under 700 in 2019 to nearly 1,000 by 2021.
The sector currently supports 32,000 full-time employees and an additional 23,000 indirect jobs.
Over 80% of studios with 100 or more employees have implemented formal diversity-and-inclusion strategies.
A 2021 economic impact study conducted by Nordicity utilized data from over 160 studios and 150 member companies, representing the largest dataset in the study's history.
The Entertainment Software Association of Canada’s 2022 media outreach campaign generated 194 media hits and reached nearly 39 million impressions.
Canada’s video-game industry contributed $5.5 billion to the national GDP in 2021, marking the highest level of economic impact recorded to date.
The number of active studios in Canada grew from just under 700 in 2019 to nearly 1,000 by 2021.
The sector currently supports 32,000 full-time employees and an additional 23,000 indirect jobs.
Over 80% of studios with 100 or more employees have implemented formal diversity-and-inclusion strategies.
A 2021 economic impact study conducted by Nordicity utilized data from over 160 studios and 150 member companies, representing the largest dataset in the study's history.
The Entertainment Software Association of Canada’s 2022 media outreach campaign generated 194 media hits and reached nearly 39 million impressions.