The Square Enix Group's content production account increased by ¥4,751 million to ¥20,556 million as of March 31, 2014, compared to the previous fiscal year.
02
The company is shifting its HD game business strategy to include variable pricing models like Free-to-Play (F2P) to address structural flaws in the disc sales model and protracted development periods.
03
Shareholders' equity decreased from ¥144,108 million at the beginning of the year to ¥126,940 million at the end of the year, primarily due to a net loss of ¥13,714 million and dividends from retained earnings of ¥3,452 million.
04
Sales for the year ended March 31, 2013, totaled ¥147,981 million, with Japan contributing ¥109,524 million, Europe ¥21,588 million, North America ¥14,936 million, and Asia ¥1,931 million.
05
Hannes Seifert became Studio Head of Io-Interactive in 2013, having previously worked on over 35 video games since 1987, including major titles like "Grand Theft Auto," "Max Payne," and "Hitman" series.
06
The company's Articles of Incorporation limit the number of directors to 12 and allow the Board of Directors to determine dividends from retained earnings.
07
The company has liability limitation agreements with its outside directors and audit & supervisory board members, limiting their liability to ¥10 million or the legally specified amount.
Insights
01
The Square Enix Group's content production account increased by ¥4,751 million to ¥20,556 million as of March 31, 2014, compared to the previous fiscal year.
02
The company is shifting its HD game business strategy to include variable pricing models like Free-to-Play (F2P) to address structural flaws in the disc sales model and protracted development periods.
03
Shareholders' equity decreased from ¥144,108 million at the beginning of the year to ¥126,940 million at the end of the year, primarily due to a net loss of ¥13,714 million and dividends from retained earnings of ¥3,452 million.
04
Sales for the year ended March 31, 2013, totaled ¥147,981 million, with Japan contributing ¥109,524 million, Europe ¥21,588 million, North America ¥14,936 million, and Asia ¥1,931 million.
05
Hannes Seifert became Studio Head of Io-Interactive in 2013, having previously worked on over 35 video games since 1987, including major titles like "Grand Theft Auto," "Max Payne," and "Hitman" series.
06
The company's Articles of Incorporation limit the number of directors to 12 and allow the Board of Directors to determine dividends from retained earnings.
07
The company has liability limitation agreements with its outside directors and audit & supervisory board members, limiting their liability to ¥10 million or the legally specified amount.