Updated Mar 17, 2026 by ESAC – Entertainment Software Association of Canada
The Canadian video game industry employs approximately 16,000 people across 350 firms, generating $1.7 billion in direct economic impact as of 2011.
The sector experienced 11% growth over the previous two years and is projected to expand by an additional 17% in the next two-year horizon.
Quebec serves as the primary industry hub with 8,236 employees and $733 million in spending, while Ontario shows the highest growth potential with a projected 21% expansion.
Traditional console development dominates the industry, employing 68% of the workforce and requiring an average project investment of C$10.1 million.
While console gaming remains the primary focus, resources are shifting toward emerging sectors, with mobile gaming currently accounting for 7% of the workforce.
Large firms with over 150 staff account for 59% of total industry employment, while small and medium enterprises maintain an average of 16 employees each.
Development costs vary significantly by platform, ranging from an average of C$10.1 million for traditional console titles to C$0.17 million for mobile projects.
The Canadian video game industry employs approximately 16,000 people across 350 firms, generating $1.7 billion in direct economic impact as of 2011.
The sector experienced 11% growth over the previous two years and is projected to expand by an additional 17% in the next two-year horizon.
Quebec serves as the primary industry hub with 8,236 employees and $733 million in spending, while Ontario shows the highest growth potential with a projected 21% expansion.
Traditional console development dominates the industry, employing 68% of the workforce and requiring an average project investment of C$10.1 million.
While console gaming remains the primary focus, resources are shifting toward emerging sectors, with mobile gaming currently accounting for 7% of the workforce.
Large firms with over 150 staff account for 59% of total industry employment, while small and medium enterprises maintain an average of 16 employees each.
Development costs vary significantly by platform, ranging from an average of C$10.1 million for traditional console titles to C$0.17 million for mobile projects.