Offline games represented the largest segment of Square Enix's business in 2006, accounting for 36.9% of total net sales.
See it on page 2Online gaming operations contributed 12.6% of the company's total net sales for the 2006 fiscal year.
See it on page 2Mobile phone content accounted for 4.1% of Square Enix's total net sales in 2006.
See it on page 2The 2006 annual report categorizes revenue streams into offline games, online games, and mobile content to track performance across distinct digital platforms.
See it on page 64Square Enix's 2006 financial structure highlights a diversified portfolio spanning traditional console/offline gaming, online services, and emerging mobile content markets.
See it on page 51That's the gist.
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