Square Enix's net income significantly increased to ¥14,520 million in FY2005, up from ¥4,355 million in FY2004, and ¥2,296 million in FY2003.
02
Total consolidated net sales for Square Enix reached ¥73,865 million in FY2005, an increase from ¥63,202 million in FY2004 and ¥21,877 million in FY2003.
03
The 'Games (Offline)' segment was the largest contributor to net sales in FY2005 at ¥41,944 million, followed by 'Games (Online)' at ¥13,853 million and 'Publication' at ¥10,859 million.
04
Notes and accounts receivable decreased by ¥4,375 million to ¥7,670 million in FY2005, primarily because no "million-seller" titles were released during the fiscal year.
05
Intangible assets decreased by ¥1,454 million to ¥6,096 million in FY2005, mainly due to ¥1,236 million in goodwill depreciation from the UIEvolution Inc. purchase in the previous fiscal year.
06
Japan's broadband penetration rate for households grew from 6.8% in 2000 to 86.8% in 2004, with Internet penetration reaching 88.1% in 2004.
07
Square Enix adopted a statutory auditors system with half of the auditors from outside the company to strengthen monitoring and ensure sound management, and the Board of Directors meets at least monthly.
Insights
01
Square Enix's net income significantly increased to ¥14,520 million in FY2005, up from ¥4,355 million in FY2004, and ¥2,296 million in FY2003.
02
Total consolidated net sales for Square Enix reached ¥73,865 million in FY2005, an increase from ¥63,202 million in FY2004 and ¥21,877 million in FY2003.
03
The 'Games (Offline)' segment was the largest contributor to net sales in FY2005 at ¥41,944 million, followed by 'Games (Online)' at ¥13,853 million and 'Publication' at ¥10,859 million.
04
Notes and accounts receivable decreased by ¥4,375 million to ¥7,670 million in FY2005, primarily because no "million-seller" titles were released during the fiscal year.
05
Intangible assets decreased by ¥1,454 million to ¥6,096 million in FY2005, mainly due to ¥1,236 million in goodwill depreciation from the UIEvolution Inc. purchase in the previous fiscal year.
06
Japan's broadband penetration rate for households grew from 6.8% in 2000 to 86.8% in 2004, with Internet penetration reaching 88.1% in 2004.
07
Square Enix adopted a statutory auditors system with half of the auditors from outside the company to strengthen monitoring and ensure sound management, and the Board of Directors meets at least monthly.