Welten Institute
Organization2 reports
2 reports, presentations and talks by Welten Institute in the Game Industry Library, the newest “May the Plan be with you!: A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform” (2019).
Documents
Whitepaper22 pages
May the Plan be with you!: A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform
The integration of Stimulated Planning (SP) game elements into Massive Open Online Course (MOOC) platforms serves as a strategic intervention to mitigate high dropout rates by fostering goal achievement through implementation intention theory.
- Integrating Stimulated Planning (SP) game elements into Open edX platforms aims to reduce high MOOC dropout rates by applying implementation intention theory to learner goal-setting.
- A mixed-methods usability study of 17 participants yielded a System Usability Scale (SUS) score of 75.94, indicating high user satisfaction and functional effectiveness.
- Eye-tracking metrics and think-aloud interviews identified that secondary planning pages impose a higher cognitive load on users compared to the core system.
International Journal of Serious GamesMar 2019
Whitepaper18 pages
Get Gamification of MOOC Right: How to Embed the Individual and Social Aspects of MOOCs in Gamification Design
Massive Open Online Courses frequently suffer from low completion rates and diminished user engagement, largely because they are often structured as traditional academic environments rather than flexible, goal-oriented platforms.
- Gamification in MOOCs must move beyond superficial mechanics like points and badges to integrate psychological theories of social presence, flow, and implementation intention.
- Effective design requires treating individual learning objectives and collective social interaction as a unified system rather than isolated features.
- A structured, six-phase design methodology has been developed to address low completion rates and engagement by shifting MOOCs from traditional academic structures to goal-oriented platforms.
International Journal of Serious GamesSep 2018