University of the Peloponnese
Organization1 report
1 document by University of the Peloponnese in the Game Industry Library, the newest “Nano-Games for Cultural Venues: The HEAL Game” (2020).
Documents
Whitepaper21 pages
Nano-Games for Cultural Venues: The HEAL Game
Nano-games represent a strategic solution to the pervasive challenge of visitor disengagement and time constraints within cultural and educational institutions.
- Nano-games effectively communicate complex scientific concepts like Hadron Therapy to diverse audiences through short, intuitive, and gesture-based interactions.
- Evaluation of the HEAL game at CERN’s Microcosm exhibition showed that 80 percent of 221 participants successfully internalized the presented scientific information.
- Learning outcomes occur rapidly, with data indicating that users grasp core concepts within the first minute of interaction.
International Journal of Serious GamesMay 2020