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1 document by University of Oxford in the Game Industry Library, the newest “Communicating STEM Teaching Careers Through Persuasive Game Design: A Focus Group Study” (2026).

Documents

Cover of Communicating STEM Teaching Careers Through Persuasive Game Design: A Focus Group Study
Whitepaper12 pages

Communicating STEM Teaching Careers Through Persuasive Game Design: A Focus Group Study

The United Kingdom faces a critical shortage of STEM educators, a crisis driven by undergraduate perceptions of teaching as a stagnant, emotionally taxing profession characterized by burnout and unclear career trajectories.

  • Recruitment strategies for STEM teaching fail when using idealized messaging, as undergraduates perceive such promotional content as inauthentic.
  • Persuasive game design, exemplified by tools like TeachQuest, serves as an effective intervention by providing a transparent, balanced representation of the profession's realities.
  • Effective career exploration games must prioritize psychological safety and procedural rhetoric to allow users to autonomously assess their values against classroom demands.
University of GlasgowJul 2026

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