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1 document by University of Liechtenstein in the Game Industry Library, the newest “Are Crowdsourcing Platforms Reliable for Video Game-related Research?: A Case Study on Amazon Mechanical Turk” (2024).

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Cover of Are Crowdsourcing Platforms Reliable for Video Game-related Research?: A Case Study on Amazon Mechanical Turk
Whitepaper8 pages

Are Crowdsourcing Platforms Reliable for Video Game-related Research?: A Case Study on Amazon Mechanical Turk

Crowdsourcing platforms like Amazon Mechanical Turk are increasingly unreliable for video game-related research, as standard validation mechanisms frequently fail to filter out non-genuine participants.

  • General-purpose crowdsourcing platforms like Amazon Mechanical Turk are highly unreliable for video game research, with validity rates for participant responses ranging from as low as 5% for World of Warcraft to a maximum of 28% for PUBG.
  • Standard validation mechanisms are failing to filter out non-genuine participants, as evidenced by a study where 229 out of 231 responses were found to be illegitimate despite the use of filtering constraints.
  • The average validity rate for research participants remains stagnant at approximately 13%, even when researchers mandate the submission of verifiable, publicly accessible gamertags.
University of LiechtensteinOct 2024

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